What it is
Most smashing games hand you a room full of stuff and leave you to it. This one has a production line. Two belts carry glassware past your bay, a shift runs ninety seconds, and breaking fast builds a combo multiplier. When the shift ends the belts refill and go again.
- Take a tool off the wall — axe, bat, pipe wrench, hockey stick — or one of the guns.
- Smash the glass on the belts, or grab a piece and throw it.
- Ride a jetpack up a four-hundred-foot shaft to a landing at the top.
- Up there: a lounge and a lightsaber, and everything in the room can be cut apart.
- Cut up the bookcase and see what is behind it.
Comfort
Standing or room-scale. You move by walking in your own space; the only artificial movement in the game is flying the shaft with the jetpack, which is optional and entirely under your control.
Contact
Citiview Studios — citiviewgroup@gmail.com